Critter Environment v2.0

Critter Environment v2.0

DEMO

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Supported Unity editor versions

2021 LTS, 2022 LTS, and Unity 6+

GPU Instancing tools

Draw mesh instances efficiently on terrains or meshes. Includes examples for terrains and trees with meshes included!

  • Spawn any mesh
  • Configurable spawn logic
  • Supports Shader Graph
    • Custom setup for instancing
  • Looks great with the 3D pixel art style

Includes examples for…

  • Grass on terrains
  • Leaves on any tree mesh

Water (orthographic only)

Stylized and highly customizable water with reflections, foam, and etc…

Custom toon shader

A custom lighting solution for creating the well known toon shaded style. Includes subgraphs for clouds, pixel outlines and toon ramping.

  • Pixel perfect outlines (orthographic only)
    • One-pixel thick outlines
    • Asset compatibility – Compatible with low-resolution renders, for example, Critter 3D Pixel Camera
    • Object specific – Choose individual objects with outlines
  • Clouds based on 3D noise
  • Configurable toon ramp

Includes examples for…

  • Terrain toon shader
  • Toon shader
  • Instanced Toon shader

Meshes

Structures (less than 1000 vertices) – Arch Small, Arch Large, House, Light_Post, Rotor, Windmill

Rocks (less than 130 vertices) – Slab, Stone_1, Stone_2

Foliage (less than 20 vertices) Grass_Leaf, Flower_Leaf, Tree_Leaf

Tree (260 vertices)

Demo Scene

Includes demo scene where these assets are layed out and set up for reference.

Home Page: _https://assetstore.unity.com/packages/3d/vegetation/critter-environment-270038